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Devlog #8 - February

  • Writer: Splashteam
    Splashteam
  • Mar 12
  • 2 min read

Collectors rejoice : the museum is finally opening its doors! But others won't be left out. Between customization, writing, and mysterious ruins, this year is off to a flying start!

Last month, we gave you a first glimpse of the Museum's exterior with a stunning concept art by Simon. This time, we're revealing the interior. Does it look like what you had imagined?


Pierre and Magali, our 3D modelers, worked carefully as always. It's a vast environment, rich in detail, divided into several rooms, each housing very distinct collections. The real challenge was making sure you can admire them without ever losing sight of Alva.


These lovely pedestals are ready to hold something... but what?


Is your collector's itch already starting to kick in?

When we showcase a building, we just can't help but tease another.

Beneath the rubble, fragments of old broken pots can be seen. Burlap sacks, long gnawed by critters, are a testament to the passing of time.


The sight of a shattered sign inspired Alexis.

Writing for Acornia is a bit like writing for the theater: dialogues, lots of dialogues! But sometimes, the narrative calls for something different, which Tol doesn't mind at all. One example is this page, torn from an old, warped notebook that resurfaces.

Customization is important to us. Doubt it? What other game lets you change the shape of your mushroom-workers and the color of their hats?


We even went as far as letting you choose the shape of the apron. Because yes, every detail matters to Justine, Alain and Benoit, our programmers.


A man showed up at the studios, sporting a paper-colored mustache, an overlong trench coat, and a bubble pipe. He sat down at a desk and, grabbing an old typewriter with ink-stained fingers, began to write.


He then grabbed the pages he had just typed. The first one had a title: "Splashnews." That's when he finally broke his silence.


"People must know."

 A brief pause, then he continued:

"Rumors, scoops, laughs and tears... Splashnews will reveal everything about the Splashteam and Acornia."




Looks like we’ve got ourselves a new Community Manager. 

You can read the first three issues, and even listen to the audio version of the third one. For now, it's in English," he told us with a distinct British accent. "I'm taking French lessons. I'm almost done with the alphabet."


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Big thanks to Dorian Engine for the audio version!


A busy month of February, thank you for continuing to read us!


Join our Discord server to chat with other Acornians!




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