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Devlog #11 - Summer
Back to devlogs! We were too busy getting a tan (and working like crazy to create the best game ever) to write any. It's time to tell you about the big changes that have taken place... and those to come!

Splashteam
Sep 243 min read


Devlog #10 - April
Now, we’ve come full circle by unveiling the breeding system. One chapter ends, and another begins.

Splashteam
May 223 min read


Devlog #9 - March
Expand the shop, strengthen Alva, and unlock new corners of the Tree. This month, we’re talking improvements and upgrades!

Splashteam
Apr 182 min read


Devlog #8 - February
Collectors rejoice : the museum is finally opening its doors! But others won't be left out...

Splashteam
Mar 122 min read


Devlog #7 - January
The Splashteam wishes you a Happy New Year! For this first devlog of 2025, we're giving you a closer look at some features...

Splashteam
Feb 132 min read


Devlog #6 - December
While Santa was getting ready for his gift delivery tour, the Splashteam elves were hard at work, carving the greatest tree of all.

Splashteam
Jan 163 min read


Devlog #5 - November
Did you know that two core features of the game are cooking and rebuilding? Let's give you a closer look!

Splashteam
Dec 19, 20244 min read


Devlog #3 - September
Put away your pitchforks and clean your boots, this time it’s all about art and creativity !

Splashteam
Oct 15, 20243 min read


Devlog #1 - July
The summer heat doesn't stop us from working! This July is dedicated to making progress on the first chapter of the game, Summit Farm !

Splashteam
Aug 20, 20244 min read


Devlog #0 - Introducing Project Acornia !
Project Acornia is a management and village simulator game with dungeon crawling elements.

Splashteam
Aug 1, 20243 min read
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